Star Citizen New Player Guide

Everything you need to know to get started in the verse. From your first login to making millions of aUEC, this guide covers it all.

Last updated: April 2026 — Current for Star Citizen Alpha

Table of Contents

What is Star Citizen?

Star Citizen is a massively multiplayer online space simulation being developed by Cloud Imperium Games (CIG), led by Chris Roberts. It is one of the most ambitious video game projects ever undertaken, aiming to create a seamless, persistent universe where players can fly spaceships, engage in FPS combat, trade commodities, mine resources, explore uncharted systems, and much more.

The game is currently in alpha, which means it is actively under development. New features, ships, locations, and systems are added regularly. Bugs are expected, but the core gameplay loops are functional and incredibly fun.

Star Citizen features a single, shared persistent universe (PU) where all players exist together. There is no instancing in the traditional MMO sense — if you can see a ship, another player might be flying it.

Good to know: Star Citizen has periodic "wipes" during alpha where your in-game currency (aUEC) and purchased items are reset. This is normal and happens less frequently as development progresses. Your real-money ship purchases are never affected.

First Steps After Installing

1. Create Your Character

After launching, you will create your character using the character customizer. Take your time here — you can change your appearance later, but it requires a character reset.

2. Choose Your Starting Location

You will pick a starting city. Each is on a different planet in the Stanton system:

Recommendation: Start at New Babbage. It has the easiest layout to navigate, fast access to your ship, and good beginner missions nearby.

3. Get to Your Ship

Once you wake up in your hab (apartment), head to the spaceport. Use the ASOP terminals (ship retrieval terminals) to claim and spawn your ship. Follow signs to the hangar or landing pad number shown on screen.

4. Take Your First Flight

Inside your ship, hold F to interact, sit in the pilot seat. Power on with I, engines on with U. Request takeoff clearance from ATC by holding F1 to open your mobiGlas, or simply lift off from the pad. Use N to toggle landing gear, then fly up and out.

How to Make Money

There are several ways to earn aUEC (alpha United Earth Credits) in Star Citizen. Here are the main career paths:

Missions (Best for Beginners)

Open your mobiGlas (F1) and navigate to the Contract Manager. You will find missions organized by type. Start with delivery missions — they are simple and teach you how to navigate between locations.

Beginner Mission Progression

Delivery missions (5,000-15,000 aUEC) → Bounty hunting (low threat, 15,000+ aUEC) → Bunker clearance missions (25,000-60,000 aUEC) → Group bounties and high-threat contracts (100,000+ aUEC)

Bounty Hunting

One of the best money-makers. Accept bounty contracts from the Contract Manager. You will be sent to eliminate NPC targets in space. Start with Very Low Threat (VLRT) bounties and work your way up. As you build reputation with the bounty hunting guild, higher-paying contracts unlock. Group VHRT bounties can pay 100,000+ aUEC per contract.

Mining

Mining comes in two forms: hand mining (with a multitool and mining attachment) and ship mining (with dedicated mining ships like the Prospector or MOLE). Hand mining is accessible to anyone — find mineable rocks on moons, crack them, and sell the ore. Ship mining is more profitable but requires a mining ship.

Profitable ores: Quantanium is the most valuable but volatile — it will explode if you take too long. Bexalite, Taranite, and Laranite are valuable and safer. Use our Mining Calculator for exact profit figures.

Trading

Buy commodities at one location and sell at another for profit. This requires startup capital and a ship with cargo space. Check commodity prices before committing — buy low at mining outposts and sell high at major landing zones. Larger ships with more SCU capacity mean bigger profits per run.

Bunker Missions (FPS Combat)

These are FPS missions where you enter underground bunkers and clear out hostiles. They pay well and are a good change of pace from space combat. Watch your fire — friendly NPCs may be present, and killing them gives you a crime stat.

Salvage

With ships like the Vulture or Reclaimer, you can salvage wrecked ships for materials. This is a relaxing gameplay loop that pays steadily. You can also salvage on foot with the Greycat Multi-Tool and salvage attachment.

Best Starter Ships

Your starter ship depends on your game package. Here are the ships most recommended for new players:

Avenger Titan

Best All-Rounder — $70 USD

The most recommended starter ship. Good weapons, 8 SCU cargo, a bed for logging out in space, and solid handling. Can do combat, delivery, and light cargo missions.

Aurora MR

Budget Entry — $45 USD

Cheapest game package ship. Can do basic missions and combat. Limited cargo but gets the job done. Great stepping stone — upgrade to the Titan when you can.

C8X Pisces

Fast & Nimble — $65 USD

Extremely fast and agile. 4 SCU cargo. Perfect for delivery runs and getting around quickly. Light combat capability. A joy to fly.

Nomad

Versatile — $80 USD

Open cargo bed with 24 SCU. Bed, weapons, and decent handling. Good for trading and deliveries. The exposed cargo bed is unique and useful.

Cutlass Black

Do-Everything — $100 USD

The community favorite multi-role ship. 46 SCU cargo, side doors, turret, strong weapons, vehicle bay. Good for everything. Best value at its price.

Prospector

Mining Starter — $155 USD

Entry-level mining ship. If mining is your calling, this is the ship. Can mine Quantanium for big profits. Pays for itself quickly in-game.

Important: You can buy most ships in-game with aUEC. You do not need to spend real money beyond the starter package. The Avenger Titan can be earned in a few hours of gameplay.

Key Locations

The Stanton system is where all players start. Here are the major locations you should know:

Port Tressler

microTech Orbit

Space station above microTech. Refueling, restocking, ship terminals, and shops. Easy access from New Babbage.

Lorville

Hurston

Massive industrial city. CBD for shopping, multiple habs, Teasa Spaceport. Home of Hurston Dynamics.

Area 18

ArcCorp

Neon-lit cyberpunk landing zone. Great shops, Astro Armada ship dealer, and the famous Riker Memorial Spaceport.

New Babbage

microTech

Clean, modern city. Easiest to navigate. The Commons for shopping. Great beginner-friendly starting point.

Orison

Crusader

Floating platforms in Crusader's atmosphere. Stunningly beautiful. Home to Crusader Industries. Long flight to leave.

GrimHEX

Yela Asteroid Belt

Outlaw station hidden in asteroids. No-questions-asked services. Where criminals go to remove crime stats.

Everus Harbor

Hurston Orbit

Space station above Hurston. Refining services for miners. Ship terminals and basic amenities.

Baijini Point

ArcCorp Orbit

Orbital station above ArcCorp. Quick stop for refueling and restocking without landing on the planet.

Controls Basics

Star Citizen has extensive keybindings. Here are the essential ones to get you flying:

Flight Controls

ActionKey
Power On/OffI
Engines On/OffU
Landing GearN
Quantum TravelB (hold to spool, tap to jump)
Cruise ControlC
AfterburnerLeft Shift
Decouple ModeV
Lock TargetT
Fire WeaponsLeft Mouse
MissilesMiddle Mouse (lock) + Right Mouse (fire)
Speed LimiterMouse Scroll

On Foot Controls

ActionKey
Interaction ModeF (hold)
mobiGlasF1
InventoryI
FlashlightT
SprintLeft Shift
CrouchLeft Ctrl
ProneX
Holster WeaponR (hold)
Heal / MedpenC

Tips and Tricks

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